Consider this 'KQB vs kqb' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 3
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 23 Apr 2019 at 6:22:52 PM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Material is even. The white and black armies also have the same pieces, which is rare for a computer composition. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?
A Similar Chess Problem by Chesthetica: 00968
Main Line of the Solution (Skip to 0:35)
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