Computer-Generated Chess Problem 02634

Published online for the first time, consider this KRBNN vs krbp mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains 9 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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R2Nkr2/5N2/5b2/2B5/8/8/2K1p3/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.16 (Selangor, Malaysia)
Generated on 28 Apr 2019 at 3:35:57 AM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Now, let's see what else there is to say. Give me a moment. Try to solve this as quickly as you can. If you like it, please share with your friends. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

A Similar Chess Problem by Chesthetica: 01788

Main Line of the Solution (Skip to 0:35)

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