An original 'KRBNN vs kqr' chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 3
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 29 Apr 2019 at 2:58:09 AM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. The material value is about equal. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
Main Line of the Solution (Skip to 0:35)
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