Computer-Generated Chess Problem 02772

Here is a 'KQRP vs kbp' chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Learn about how these problems are selected here.

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8/8/5R2/6Q1/7p/5Pb1/4K3/6k1 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.47 (Selangor, Malaysia)
Generated on 1 Oct 2019 at 11:27:54 PM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Okay, let me think for a minute if there's anything else to say here. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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