An original 'KQRR vs kqr' mate in 4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.
White to Play and Mate in 4
Chesthetica v11.47 (Selangor, Malaysia)
Generated on 3 Oct 2019 at 8:27:43 PM
Everything composed by Chesthetica is original. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
Solution
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