Consider this 'KRNP vs k' #3 chess construct composed autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.
White to Play and Mate in 3
Chesthetica v11.50 (Selangor, Malaysia)
Generated on 17 Oct 2019 at 12:23:34 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can also help improve your game.
Similar Chess Problems by Chesthetica: 00111 00278 00436 01646 02063 02344
Solution
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