Computer-Generated Chess Problem 02784

A newly published and original KRBBPPP vs krbnppp three-move chess problem generated by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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3b4/1rPpP3/pkB5/2pn4/1P4K1/6B1/8/1R6 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.48 (Selangor, Malaysia)
Generated on 17 Oct 2019 at 10:40:13 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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