A new if not unique KBBNN vs kbpp four-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 4
Chesthetica v11.62 (Selangor, Malaysia)
Generated on 21 Jan 2020 at 8:19:05 PM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Try to solve this as quickly as you can. If you like it, please share with your friends. As a whole, these problems are intended to cater to players of all skill levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Similar Chess Problems by Chesthetica: 02379 02413
Solution
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