Computer-Generated Chess Problem 02888

Consider this 'KRBPP vs kpp' mate in 3 chess problem generated by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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2B5/8/8/8/3pk3/6K1/2Pp1P1R/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.64 (Selangor, Malaysia)
Generated on 7 Apr 2020 at 10:25:15 AM
Solvability Estimate = Easy

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Okay, let me think for a minute if there's anything else to say here. Do share and try out some of the others too. Collectively, these puzzles are intended to cater to players of all levels.

Similar Chess Problems by Chesthetica: 01282 01942

Solution

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