Computer-Generated Chess Problem 02889

An original 'KQRBN vs kqbpp' three-move chess problem generated by a computer using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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5q2/3k4/bp2p3/Q1R3B1/8/5NK1/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.65 (Selangor, Malaysia)
Generated on 7 Apr 2020 at 1:07:05 PM
Solvability Estimate = Easy

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 02856

Solution

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