Computer-Generated Chess Problem 03042

A new if not unique KQRB vs kp forced mate in three chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/8/1Q1pB3/8/7k/8/8/2R3K1 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.88 (Selangor, Malaysia)
Generated on 7 Sep 2020 at 6:16:43 AM
Solvability Estimate = Difficult

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Similar Chess Problems by Chesthetica: 01856, 01962, 02825.

Solution

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