Computer-Generated Chess Problem 03059

A new if not unique KRNNPP vs kqbn chess problem generated by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here.

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5N2/8/1K2N3/6bk/6nq/5P1P/7R/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.90 (Selangor, Malaysia)
Generated on 23 Sep 2020 at 8:34:09 AM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. Okay, let me think for a minute if there's anything else to say here. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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