Computer-Generated Chess Problem 03060

Published online for the first time, consider this KQBBPP vs krrnnp chess problem generated by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it. There is no known limit to the quantity or type of compositions that can be generated.

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3r4/8/4pn2/2kPn3/2B2P2/4r3/1Q3K2/4B3 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.89 (Selangor, Malaysia)
Generated on 23 Sep 2020 at 1:36:04 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. The material value is about equal. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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