Computer-Generated Chess Problem 03109

A 'KQRB vs kr' mate in 2 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

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4K3/Q7/B3k3/8/8/4r3/8/5R2 w - - 0 1
White to Play and Mate in 2
Chesthetica v12.04 (Selangor, Malaysia)
Generated on 19 Nov 2020 at 10:36:06 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Similar Chess Problems by Chesthetica: 00189, 02084.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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