Computer-Generated Chess Problem 03180

This is an original 'KQB vs kqb' four-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/2K2kb1/5q2/1B3Q2/8/8/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 20 Jan 2021 at 1:36:59 PM
Solvability Estimate = Moderate

Material is even. The white and black armies also have the same pieces, which is rare for a computer composition. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Similar Chess Problems by Chesthetica: 00968, 02629.

Solution

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