Computer-Generated Chess Problem 03192

Consider this 'KQP vs kqnnp' four-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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k2K1n2/4QP2/8/5p1q/8/1n6/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 30 Jan 2021 at 12:24:53 PM
Solvability Estimate = Difficult

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Solution

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H2
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