Computer-Generated Chess Problem 03193

Now, here we have a 'KQRBB vs kqrbbn' mate in 5 chess puzzle created by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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3q4/r5Q1/k1BB4/8/1R4n1/8/bb4K1/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 30 Jan 2021 at 11:04:05 PM
Solvability Estimate = Moderate

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

Solution

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