Consider this 'KQN vs kp' three-move chess puzzle created by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 3
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 4 Feb 2021 at 8:53:20 PM
Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.
Similar Chess Problems by Chesthetica: 00008, 00191, 01065, 01476, 02865, 03039, 03090, 03095.
Solution
<| Book | DTube | Facebook | Instagram | Twitter | Website |>