Computer-Generated Chess Problem 03199

Here is a 'KRRN vs kp' three-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the fairly new computational creativity approach called the 'DSNS'. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated.

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7k/5RpN/5R2/8/4K3/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 5 Feb 2021 at 1:13:54 PM
Solvability Estimate = Moderate

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Similar Chess Problems by Chesthetica: 00016, 00476, 01967, 02551.

Solution

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