Computer-Generated Chess Problem 03207

An original 'KQRBP vs kqrbpp' five-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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5rk1/3b3p/6BP/4p3/1K3Q2/8/8/q1R5 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 13 Feb 2021 at 7:11:40 AM
Solvability Estimate = Moderate

White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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