A newly published and original KQRN vs kqq chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase.
White to Play and Mate in 5
Chesthetica v12.19 (Selangor, Malaysia)
Generated on 13 Feb 2021 at 1:32:20 AM
A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.
Solution
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