Computer-Generated Chess Problem 03248

Now, this is a 'KQNP vs kqn' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.

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6n1/8/8/5P1q/8/5Q2/1K6/2N1k3 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 16 Mar 2021 at 7:16:22 AM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. What was the machine 'thinking' when it came up with this? Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

Solution

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