A newly published and original KRRP vs kqnnp chess problem generated by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., to compose something using a rook, bishop, knight and three pawns vs. a queen and a rook). Read more about it on ChessBase. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.
White to Play and Mate in 5
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 17 Mar 2021 at 3:10:47 AM
Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Take some time to study the analysis and you might appreciate the puzzle a little more.
Solution
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