Computer-Generated Chess Problem 03252

A 'KRBB vs k' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.

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8/3R4/4k3/4B3/3KB3/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 20 Mar 2021 at 8:54:16 AM
Solvability Estimate = Easy

Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Chess Problem by Chesthetica: 00329

Solution

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