A 'KRBB vs k' mate in 3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.
White to Play and Mate in 3
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 20 Mar 2021 at 8:54:16 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.
A Similar Chess Problem by Chesthetica: 00329
Solution
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