Computer-Generated Chess Problem 03253

Here is a new 'KQBBP vs kqrb' mate in 5 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate mates in 2, mates in 3, mates in 4, mates in 5, study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase. The position below contains 9 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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6Q1/1k3r2/b7/5B2/1P5B/K7/8/6q1 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.28 (Selangor, Malaysia)
Generated on 20 Mar 2021 at 8:15:47 PM
Solvability Estimate = Moderate

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White has a pawn and a bishop for Black's rook. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. If you're bored of standard chess, though, why not try this?

Solution

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