This is an original 'KQBBP vs krb' three-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
White to Play and Mate in 3
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 23 Mar 2021 at 12:09:10 AM
What was the machine 'thinking' when it came up with this? Try to solve this as quickly as you can. If you like it, please share with others. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're bored of standard chess, though, why not try this?
A Similar Chess Problem by Chesthetica: 01787
Solution
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