Computer-Generated Chess Problem 03257

What we have here is a 'KQRBP vs kqrnpp' mate in 5 chess construct composed autonomously by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase. The position below contains 11 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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q7/8/1r6/3QB3/5np1/1p3Pk1/R7/6K1 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 23 Mar 2021 at 1:53:05 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. If you're bored of standard chess, though, why not try this?

Solution

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