Computer-Generated Chess Problem 03258

This is an original 'KQRRB vs kqrrbp' five-move chess problem generated by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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8/8/2q1br2/8/1KQR4/7p/7k/5BRr w - - 0 1
White to Play and Mate in 5
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 23 Mar 2021 at 4:01:05 PM
Solvability Estimate = Moderate

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White actually has less material than Black yet still wins. The white army is down by about 1 (Shannon) pawn units in value. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Solution

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