Computer-Generated Chess Problem 03265

Contemplate this 'KRBBN vs kbnpp' mate in 4 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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8/6B1/K1N5/5B1R/ppk5/b7/3n4/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 29 Mar 2021 at 12:43:14 PM
Solvability Estimate = Difficult

White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. As a whole, these problems are intended to cater to players of all skill levels.

A Similar Chess Problem by Chesthetica: 01555

Solution

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