This is an original 'KNP vs kn' five-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.
White to Play and Mate in 5
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 29 Mar 2021 at 5:17:53 PM
Even with the same version number, each copy of Chesthetica 'evolves' and performs somewhat differently over time. What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
Solution
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