Computer-Generated Chess Problem 03267

Published online for the first time, consider this KQRNN vs kbnpp chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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4R3/5p2/4b2K/6n1/3N2N1/1Q6/4p3/5k2 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 30 Mar 2021 at 6:00:18 AM
Solvability Estimate = Difficult

Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a rook, a knight and a queen for Black's two pawns and bishop. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Chess Problem by Chesthetica: 01576

Solution

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