Computer-Generated Chess Problem 03270

A new if not unique KRBBN vs krrbp chess problem generated autonomously by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to generate a variety of compositions using any combination of pieces. Read more about it here. This position contains a total of 10 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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3N4/B6r/5R2/6pk/4B1rb/8/7K/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.29 (Selangor, Malaysia)
Generated on 5 Apr 2021 at 10:27:29 PM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. Everything composed by Chesthetica is original. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

A Similar Chess Problem by Chesthetica: 01353

Solution

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