Published online for the first time, consider this KQRRB vs krp three-move chess puzzle created by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. Learn about how these problems are selected here. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
White to Play and Mate in 3
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 12 May 2021 at 12:25:45 PM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a bishop, a rook and a queen for Black's pawn. Why not time yourself how long it took you to solve this? Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're bored of standard chess, though, why not try this?
Solution
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