What we have here is a 'KQNP vs kb' mate in 4 chess construct composed autonomously by the program, Chesthetica, using the fairly new computational creativity approach called the 'DSNS'. Chesthetica is able to generate three-movers, four-moves, five-movers and study-like constructs and also compose problems using specific pieces types fed into it (e.g., composing something original using only a rook vs. five pawns). Read more about it on ChessBase.
White to Play and Mate in 4
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 20 May 2021 at 9:28:30 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. If you're bored of standard chess, though, why not try this?
Similar Chess Problems by Chesthetica: 00917, 02586.
Solution
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