An original 'KRBP vs kp' chess problem generated autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 4
Chesthetica v12.30 (Selangor, Malaysia)
Generated on 27 May 2021 at 2:53:36 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is ahead by a bishop and a rook. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Similar Chess Problems by Chesthetica: 00013, 00028, 00361, 01263, 02058, 02134, 02719.
Solution
<| Book | Facebook | Instagram | Twitter | Website |>