Computer-Generated Chess Problem 03385

An original 'KRBBNPP vs krnppp' five-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The position below contains 13 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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6B1/pN6/k7/2P1p2r/4p3/4Bn2/KP6/6R1 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.33 (Selangor, Malaysia)
Generated on 14 Jul 2021 at 6:48:32 AM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has two bishops for Black's pawn. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're wondering how complex some chess problems can get, read this.

A Similar Chess Problem by Chesthetica: 01651

Solution

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