Computer-Generated Chess Problem 03386

Here is a 'KQR vs kqrn' three-move chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. There is no known limit to the quantity or type of compositions that can be generated.

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8/1R2Q3/6r1/8/3n4/2K5/k4q2/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.33 (Selangor, Malaysia)
Generated on 14 Jul 2021 at 4:47:28 PM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Black is ahead by a knight. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game.

A Similar Chess Problem by Chesthetica: 00889

Solution

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