Computer-Generated Chess Problem 03400

An original 'KQNNP vs kqrp' chess construct composed autonomously by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Incidentally, this is also a 'mutual mate' problem (more generally known as a 'duplex'). That means if Black were to play, it is also a forced mate in the same number of moves. They are quite rare in direct mates. The solvability estimate applies only to White's solution. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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2K5/4p3/1r4qN/4k1N1/8/4PQ2/8/8 w - - 0 1
White (or Black) to Play and Mate in 5
Chesthetica v12.35 (Selangor, Malaysia)
Generated on 26 Jul 2021 at 3:30:46 AM
Solvability Estimate = Easy

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has two knights for Black's rook. Try to solve this puzzle. Do try some of the others in the series as well before you go. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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