Computer-Generated Chess Problem 03401

Published online for the first time, consider this KQBN vs knpp chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated. This position contains a total of 8 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/8/8/7Q/pK4B1/1n6/1p6/2k1N3 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.35 (Selangor, Malaysia)
Generated on 26 Jul 2021 at 6:25:33 PM
Solvability Estimate = Difficult

Sometimes an earlier version of Chesthetica is credited for a more recent problem because that version was still running on that computer at the time. Everything composed by Chesthetica is original. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Similar Chess Problems by Chesthetica: 00145, 00172

Solution

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