Computer-Generated Chess Problem 03402

This is an original 'KQBN vs kqrn' study-like chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 8 pieces could have been taken from such a database. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.

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1K1Q4/8/1Bk5/8/8/3n4/3r4/1Nq5 w - - 0 1
White to Play and Win
Chesthetica v12.35 (Selangor, Malaysia)
Generated on 27 Jul 2021 at 3:56:46 AM

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. What was the machine 'thinking' when it came up with this? Try to solve this as quickly as you can. If you like it, please share with others. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're bored of standard chess, though, why not try this?

Similar Chess Problems by Chesthetica: 00088, 01141

Solution

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