Computer-Generated Chess Problem 03438

Now, here we have a 'KQBNP vs kbnpp' mate in 4 chess construct composed autonomously by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.

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8/2pP2p1/8/8/1Qnk2K1/8/7b/2N4B w - - 0 1
White to Play and Mate in 4
Chesthetica v12.38 (Selangor, Malaysia)
Generated on 27 Aug 2021 at 11:50:55 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a queen for Black's pawn. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Solution

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