Computer-Generated Chess Problem 03463

Published online for the first time, consider this KRBNP vs kp chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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1k6/4p2K/1P2NRB1/8/8/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.39 (Selangor, Malaysia)
Generated on 22 Sep 2021 at 1:24:48 PM
Solvability Estimate = Moderate

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. Everything composed by Chesthetica is original. Leave a comment below if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Similar Chess Problems by Chesthetica: 00223, 02996, 03169.

Solution

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