Computer-Generated Chess Problem 03490

Consider this 'KRBNNP vs kp' three-move chess construct composed autonomously by a computer using the fairly new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.

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2B5/8/6N1/8/4R2K/2N2k2/5P1p/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.41 (Selangor, Malaysia)
Generated on 18 Oct 2021 at 2:03:12 AM
Solvability Estimate = Moderate

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is ahead by a bishop, two knights and a rook. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

A Similar Chess Problem by Chesthetica: 02872

Solution

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