Computer-Generated Chess Problem 03489

An original 'KQNNP vs krb' five-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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4N1N1/2Q5/8/8/3k1K2/8/3rP3/1b6 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.41 (Selangor, Malaysia)
Generated on 16 Oct 2021 at 12:59:01 AM
Solvability Estimate = Difficult

Most changes to Chesthetica that result in a slightly higher version number are simply to improve the interface or fix a minor bug, by the way. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia. If you're wondering how complex some chess problems can get, read this.

A Similar Chess Problem by Chesthetica: 00152

Solution

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