Now, here we have a 'KRRN vs kp' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 3
Chesthetica v12.43 (Selangor, Malaysia)
Generated on 19 Nov 2021 at 10:06:14 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Get a glimpse into the 'mind' of a computer composer. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game. If you're wondering how complex some chess problems can get, read this.
Similar Chess Problems by Chesthetica: 00016, 00476, 01967, 02551, 03199.
Solution
<| Book | Facebook | Instagram | Twitter | Website |>