Computer-Generated Chess Problem 03557

Now, this is a 'KQRBNN vs kqrn' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. The largest complete (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore unlikely that this problem with 10 pieces could have been taken from such a database.

image.png

5n1K/5QN1/6Bk/4q1R1/8/8/5r2/6N1 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.46 (Selangor, Malaysia)
Generated on 30 Dec 2021 at 9:45:48 AM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and potentially discover even more variations.

A Similar Chess Problem by Chesthetica: 02331

Solution

<| Amazon | Minds | Reddit | WordPress | YouTube |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now