Computer-Generated Chess Problem 03563

A new if not unique KQRRN vs kqrbn five-move chess puzzle by Chesthetica using the fairly new computational creativity approach known as the DSNS (Digital Synaptic Neural Substrate). The largest complete endgame tablebase in existence today is for seven pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that.

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4Q3/5r2/7R/6n1/8/q4bk1/3K4/4NR2 w - - 0 1
White to Play and Mate in 5
Chesthetica v12.46 (Selangor, Malaysia)
Generated on 10 Jan 2022 at 6:00:19 PM
Solvability Estimate = Moderate

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White has a slight material advantage over Black. Leave a comment below if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Solution

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