Computer-Generated Chess Problem 03587

Consider this 'KQBNN vs kq' four-move chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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8/2k5/8/N7/q2B4/2KN4/8/4Q3 w - - 0 1
White to Play and Mate in 4
Chesthetica v12.48 (Selangor, Malaysia)
Generated on 5 Feb 2022 at 12:49:45 AM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is ahead by two knights and a bishop. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Solution

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