Computer-Generated Chess Problem 03588

Contemplate this 'KRRNN vs kbnp' mate in three chess puzzle by a computer using the DSNS computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over seven pieces would likely not have been derived from an endgame tablebase which today is limited to seven pieces. Work has only recently begun on one for eight pieces.

image.png

1R6/5n1p/3N3k/3b4/3KR3/5N2/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.48 (Selangor, Malaysia)
Generated on 5 Feb 2022 at 8:34:51 AM
Solvability Estimate = Difficult

These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. White is over a rook's worth in material but the precise win in this position still needs to be found. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game. If you're bored of standard chess, though, why not try this?

A Similar Chess Problem by Chesthetica: 02290

Solution

<| Amazon | Minds | Reddit | WordPress | YouTube |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now