Computer-Generated Chess Problem 03595

Published online for the first time, consider this KQRN vs kn chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated.

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n1k5/6N1/8/K7/8/8/5Q2/3R4 w - - 0 1
White to Play and Mate in 3
Chesthetica v12.49 (Selangor, Malaysia)
Generated on 14 Feb 2022 at 6:13:55 PM
Solvability Estimate = Difficult

Even with the same version number, each copy of Chesthetica 'evolves' and may perform somewhat differently over time. White is ahead by a queen and a rook. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and potentially discover even more variations.

A Similar Chess Problem by Chesthetica: 00452

Solution

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